Hack, Slash, Loot, Chat. You Are Here: Chat Home > General Chat > Best Gameplay Strategies? But a little strategy goes a long way. More strategies and tips: 1). Metacritic Game Reviews, Hack, Slash, Loot for PC, Hack, Slash, Loot is a single-player turn-based dungeon crawler. As for there not being any strategy or balance. Hack, Slash, Loot is a single-player turn-based dungeon crawler. Strategy RPG mobile game with fantasy theme and addictive strategic gameplay! Free.
Hack, Slash, Loot(HSL) is a single-player turn-based dungeon crawler for Windows, MacOS, and Linux. Take control of a lone hero and explore sprawling dungeons. For Hack, Slash, Loot on the PC, GameFAQs has 17 cheat codes and secrets, 17 achievements, 2 reviews, and 2 critic reviews. Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Hack, Slash, Loot here on GameSpot. 'Hack, Slash, Loot' is an overpriced waste of time. What could of been a cute little roguelike is purely an only-RNG based mess of a game that has you rely only on luck. IGN is the Hack, Slash, Loot (PC) resource with reviews, wikis, videos, trailers, screenshots, cheats, walkthroughs, previews, news and release dates. Hack, Slash, Loot is a 2D downloadable dungeon-crawl roguelike. Combat is turn-based and players fight their way through levels collecting loot.
Hack, Slash, Loot for PC Reviews. I don't think this game deserves all of the zeroes that it's been receiving.
Granted, the game can certainly be frustrating and luck definitely plays a factor, but I think some people are coming into this game with the wrong mindset or may not see how the developer handled the progression and difficulty in this game. First off, characters are not permanent and they do not level up; your stats increase through loot, and permanent buffs (permanent until you beat the dungeon or your character dies). This innate hardcore mode suits the game because at longest a map is going to take a couple of hours to complete so it's not super frustrating to die; I actually found it to be the opposite - where I have been progressing well and things started to get really hairy and intense, knowing how hard it can be to clear a map and how easy it is to die made for some very suspenseful and intense fights. This game with 8 bit graphics evoked more suspense than something like Skyrim ever did for me because there is no form of save at all. There is no real character progression. If you think you're going to beat every map with the base starting characters (which I think a lot of people are angry when they can't) then you are playing this game wrong.
The difficulty between the maps are not the same (the first one is not the easiest) - some are much easier and some are much harder; it's up to you to figure that out and to choose the best class for the job if you want the best chance of success. By beating maps and dieing a lot, new classes are unlocked which are a little bit more powerful than the previous ones. This lets you do a little bit better each unlock until you are beating those ridiculously hard maps.
Also, beating some maps will result in "artifacts" which are then given to new characters when you start a new map, giving you an advantage which is honestly needed to make it past some of the harder maps. As for there not being any strategy or balance, I am going to have to say I disagree with this statement. Every map has a set type of mobs IE "The King's Castle or whatever" is going to always have lots of mobs using poison. Knowing this when playing the map, my top priority is to find poison resist gear and hold onto it for dear life - otherwise I know I'm not going to make it far.
Yes, luck plays a role in finding the gear you need, but once you have put in some time, unlocked some artifacts and new classes, luck has less and less of a role. If you think you need to clear every level of a map to beat the dungeons then you are wrong. There are times where because of bad luck, you won't be equipped to fight the mobs on your level, so it may be prudent to take what you have and head straight for the boss instead of clearing levels and levels looking for loot and buffs. The game asks you "do I keep exploring, or do I try to bring this to a conclusion? What are the benefits and risks of one over the other?" Sometimes if you are lucky with gear drops these questions are irrelevant, but more often than not you have to decide to cut your losses at one point and just go for the end goal of the dungeon. The second point I want to make about strategy is that it does get deeper when certain item enchantments drop. You can't plan for this, but when it happens, some of these items absolutely change how the game is played IE regenerating health, or gear that lets you have 2 turns to the mobs 1 turn.
Usually it just results in you moving around more to stay alive better, but you do then need to take into account what your environment is like and how it can benefit you even more. In conclusion, don't let the lack of a leveling up system make you think that there is no method or progression to this game - there most certainly is. The more thoughtful you are about it, the easier of an experience you will have. This is not a heavy game, but is good for some quick light- hearted fun.
I think it's deserving of a 7 or 8 but it's getting a 1.